using System;
using ns27;

namespace Triton.Game.Mapping
{
	[Attribute38("AdventureDataDbfRecord")]
	public class AdventureDataDbfRecord : DbfRecord
	{
		public string m_NoteDesc => method_4("m_NoteDesc");

		public int m_AdventureId => method_2<int>("m_AdventureId");

		public int m_ModeId => method_2<int>("m_ModeId");

		public int m_SortOrder => method_2<int>("m_SortOrder");

		public DbfLocValue m_Name => method_3<DbfLocValue>("m_Name");

		public DbfLocValue m_ShortName => method_3<DbfLocValue>("m_ShortName");

		public DbfLocValue m_Description => method_3<DbfLocValue>("m_Description");

		public DbfLocValue m_ShortDescription => method_3<DbfLocValue>("m_ShortDescription");

		public DbfLocValue m_RequirementsDescription => method_3<DbfLocValue>("m_RequirementsDescription");

		public DbfLocValue m_CompleteBannerText => method_3<DbfLocValue>("m_CompleteBannerText");

		public string m_SubscenePrefab => method_4("m_SubscenePrefab");

		public string m_AdventureSubDefPrefab => method_4("m_AdventureSubDefPrefab");

		public string NoteDesc => method_13("get_NoteDesc");

		public int AdventureId => method_11<int>("get_AdventureId", Array.Empty<object>());

		public int ModeId => method_11<int>("get_ModeId", Array.Empty<object>());

		public int SortOrder => method_11<int>("get_SortOrder", Array.Empty<object>());

		public DbfLocValue Name => method_14<DbfLocValue>("get_Name", Array.Empty<object>());

		public DbfLocValue ShortName => method_14<DbfLocValue>("get_ShortName", Array.Empty<object>());

		public DbfLocValue Description => method_14<DbfLocValue>("get_Description", Array.Empty<object>());

		public DbfLocValue ShortDescription => method_14<DbfLocValue>("get_ShortDescription", Array.Empty<object>());

		public DbfLocValue RequirementsDescription => method_14<DbfLocValue>("get_RequirementsDescription", Array.Empty<object>());

		public DbfLocValue CompleteBannerText => method_14<DbfLocValue>("get_CompleteBannerText", Array.Empty<object>());

		public string SubscenePrefab => method_13("get_SubscenePrefab");

		public string AdventureSubDefPrefab => method_13("get_AdventureSubDefPrefab");

		public AdventureDataDbfRecord(IntPtr address, string className)
			: base(address, className)
		{
		}

		public AdventureDataDbfRecord(IntPtr address)
			: this(address, "AdventureDataDbfRecord")
		{
		}

		public new void StripUnusedLocales()
		{
			method_8("StripUnusedLocales");
		}

		public void SetNoteDesc(string v)
		{
			method_8("SetNoteDesc", v);
		}

		public void SetAdventureId(int v)
		{
			method_8("SetAdventureId", v);
		}

		public void SetModeId(int v)
		{
			method_8("SetModeId", v);
		}

		public void SetSortOrder(int v)
		{
			method_8("SetSortOrder", v);
		}

		public void SetName(DbfLocValue v)
		{
			method_8("SetName", v);
		}

		public void SetShortName(DbfLocValue v)
		{
			method_8("SetShortName", v);
		}

		public void SetDescription(DbfLocValue v)
		{
			method_8("SetDescription", v);
		}

		public void SetShortDescription(DbfLocValue v)
		{
			method_8("SetShortDescription", v);
		}

		public void SetRequirementsDescription(DbfLocValue v)
		{
			method_8("SetRequirementsDescription", v);
		}

		public void SetCompleteBannerText(DbfLocValue v)
		{
			method_8("SetCompleteBannerText", v);
		}

		public void SetSubscenePrefab(string v)
		{
			method_8("SetSubscenePrefab", v);
		}

		public void SetAdventureSubDefPrefab(string v)
		{
			method_8("SetAdventureSubDefPrefab", v);
		}

		public new object GetVar(string name)
		{
			return method_14<object>("GetVar", new object[1] { name });
		}

		public new void SetVar(string name, object val)
		{
			method_8("SetVar", name, val);
		}

		public new Type GetVarType(string name)
		{
			return method_14<Type>("GetVarType", new object[1] { name });
		}
	}
}
